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Airborn Showcase - Dungeon

For the dungeon scene of the Airborn Showcase, I was in charge of modeling & texturing all of the hard surface environment elements (e.g. wall textures, floor, metal pillars & pipes).

Other people involved in the dungeon environment:
Johannes Figlhuber (Concept Art)
https://www.artstation.com/johannesfiglhuber
Manuel Virks (Supervision & Lighting)
https://www.artstation.com/katzeimsack
Gabriel Hanna (Vegetation, VFX & Rendering)
https://www.artstation.com/gabh

& big thank you to Gabriel & Artur for preparing the screenshots & video renders!

Related:
https://www.artstation.com/artwork/RndomD
https://www.artstation.com/airbornstudios
https://www.artstation.com/blogs/airbornstudios/4DAX/in-which-we-return-to-our-roots-airborn-showcase

Cinematic Shot

Cinematic Shot